The Pairing Table

Updated 2 months ago by Geoffroy "Vomact" Piot


Let’s focus today on an advanced feature of our League, Round-Robin Groups and Swiss structures: the Pairing Table, that allows you to fine tune your match days, deciding who plays against who, when, and how many times.

By defaut, participants playing in these kind of stages will be paired against each other following a standardized setting. Depending on the structure, it can be a single confrontation, or a Home-and-Away format, with each participant fighting each opponent twice.

First, access the settings of the Group (RR Group), Division (League) or Round (Swiss) you want to edit the Pairing of, through the "Configure" option of the "Structure" menu:

This feature lets you manually schedule matches and decide who is going to face who on a given match day or round. You can prioritize a match according to your participants own schedules, or decide if two opponents should meet 4 times.

The Pairing Table can be found under the Advanced tab,

This setup is very useful for leagues following the NBA or NFL models, like the current League of Legends European and Chinese Pro Leagues, which poises teams from the same conference more often than teams from different conferences.

Setting up a Pairing Table is very simple:

  • Each line represents a day/round, where you can add matches at will
  • Each match follows a "XvY" syntax, each number represents the participant’s seed in the group/division
  • Just put a space between each match
  • In the specific case of Swiss Rounds, you can setup byes for your participants, by replacing the opponent's seed with "bye". For example "1vbye".

Beware though, as it is an advanced technique that won't verify for the presence or absence of some matches or participants, so better be sure and double check everything you do there. You will of course always be able to come back and edit it again, but if you've started your stage, all matches will be reset upon modification!

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